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Runtime memory editor library

TechXYT

New Member
Joined
Apr 14, 2018
Messages
5
This is awesome, but for the life of me I can't get it to compile lol I'll figure it out eventually...

@Ruit every time I run make, I get "make.exe: Nothing to be done for 'application.mk' .. and it doesn't compile

Although for the sake of asking, since this is C++, will this work kind of the same way as if I'm making a DLL injectable hack for... lets say... Combat Arms for PC? Figured I'd ask before I waste a ton of time. I used to make almost vip-level hacks for CA back in the day, and I'm thinking I could probably convert a lot of the features to mobile FPS games like OPK, Telekill, Aimbot features and more.
 
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Ruit

Adminstrator
Adminstrator
Joined
Oct 13, 2017
Messages
821
This is awesome, but for the life of me I can't get it to compile lol I'll figure it out eventually...

@Ruit every time I run make, I get "make.exe: Nothing to be done for 'application.mk' .. and it doesn't compile

Although for the sake of asking, since this is C++, will this work kind of the same way as if I'm making a DLL injectable hack for... lets say... Combat Arms for PC? Figured I'd ask before I waste a ton of time. I used to make almost vip-level hacks for CA back in the day, and I'm thinking I could probably convert a lot of the features to mobile FPS games like OPK, Telekill, Aimbot features and more.
Did you read requirements?
This is made for android and ios not windows
 

TechXYT

New Member
Joined
Apr 14, 2018
Messages
5
Did you read requirements?
This is made for android and ios not windows

I did read it, the entire way through. I understand its for Android and iOS modding, not Windows injectable DLLs. What I was asking was if I had the addresses from the game I'm modding, might it be possible to port features with this same method of making the library file with this tutorial?

Which for me still doesn't matter yet since I can't even compile the source for some reason lol
 

Ruit

Adminstrator
Adminstrator
Joined
Oct 13, 2017
Messages
821
I did read it, the entire way through. I understand its for Android and iOS modding, not Windows injectable DLLs. What I was asking was if I had the addresses from the game I'm modding, might it be possible to port features with this same method of making the library file with this tutorial?

Which for me still doesn't matter yet since I can't even compile the source for some reason lol
Port feature from where to where? I can't understand anything you say
 

TechXYT

New Member
Joined
Apr 14, 2018
Messages
5
Port feature from where to where? I can't understand anything you say
Its not worth asking you as there's apparently a language barrier of some kind or another. I've had someone outside here already answer my question on this.
 
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